MCPE/Bedrock 3D Combat Addon

MCPE/Bedrock 3D Combat Addon

This addons goal is to provide a better combat experience it does this by adding better animations, new weapons and special mechanics to weapons with each type of weapon having a unique use

 

disclaimer 

the katana dual wielding bug still not fixed( this is the second update it is not fixed its really hard to fix )

 

New thing: you now need to use skill scroll for the dodge to work 

New experimental toggles needed

Description

Added the ability to use animations for other addons weapons by putting tagis_(weapon type)

improved first person animations and overall attack animations

added the ability to switch to combat mode and normal mode using subpacks

 

A exhaust and cooldown system

to the sidebar you see the exhaust and to the middle of your hotbar you see the cooldown timer

if exhaust reaches lower than 10 you will be given weakness and slowness

The Weapon types:

Longswords: heavy damage weapon available in the normal weapon materials

Spears: low damage but enough to kill an animal 

has a dash/sprint attack

now throwable

Lances: massive weapon with high attack deals more damage when on a horse or sprinting

Katanas: is a straight blade with one curved edge does than normal damage 

wakizashi has new specoal charged ability

weapon has two variants the wakizashi and the uchi you can equip uchi on off hand d wakizashi on main to get an effect like this:

odachi: a long katana with normal damage

abilities: using it while not sneaking give 2 strikes ability which lets the first strike stun the enemy the second strike makes the enemy bleed to death

 

using it while sneaking spawns a strong slash

Longbows: long charge higher damage than normal bow needs arrow off hand to shoot 

why use it? 

it doesnt require arrows it depends only on your exhaust

Sabers: because of its curvature it does more damage than normal blades 

can block enemy attacks by sneaking 

has the ability to give strength upon use

Daggers: normal weapon normal damage 

has a special assasinate mechanic that lets you one shot or highly damage something when sneaking whilst invisible

can be held in the off hand for a bonus dagger damage

Katar: fast attack speed does more damage than dual wielded daggers when dual wielded

dual wielded grants the wielder an ability to charge strike

Pole Hammer: medium attack speed medium damage nothing special yet

has an area attack special

Greatsword: slow attack speed high damage and it can hit multiple targets

has a spin charge attack

Bec de corbin: only available in iron it has two modes(craft to switch) 

and it also has a sprint attack

Maces : fair damage 

stuns enemies(gives em slowness upon hit)

lower damage on horseback

 

Halberd : dual wielded

balanced damage weapon with a lunge attack 

equipping it will make your offhand unusable and if you have a shield it will give it back(only shield work for now)

Glaive : one handed 

fairly balanced weapon with jump damage boost and sprint damage boost

has multiple strike animations

Zweihander: its all enemies in front has a long attack range 

combat mode fully integrated

to activate wear no armor and hold no item

creator: https://twitter.com/pixeleddoki

Changelog

long range is now ran in the weapon (previously ran on controller tag)
increased katana(normal) and decreased wakizashi damage
decommisioned longbow
swapped wakizashi and katana textures
fixed odachi abilities not working

added no cooldown links again(neglected previously)

Installation

Upon adding the addon to your world make sure that you turn on all experimental gameplay options except caves and cliffs, gametest framework, and  creation of custom biomes

 
This topic was modified 3 days ago by McBedrock