MCPE/Bedrock Truly Vanilla RTX Normals

MCPE/Bedrock Truly Vanilla RTX Normals

Vanilla RTX Normals (aka Truly Vanilla RTX) is PBR resource pack for Minecraft RTX that provides All other necessary PBR maps & fog configurations on top of Vanilla game.

Vanilla RTX Normals takes Full advantage of per-pixel MERs, which define Metallic/Emissive/Roughness for each block to bring maximum detail, with both heightmaps & normal maps.
All Blocks are Covered (Heightmaps are included in a separate subpack)

 

Vanilla RTX Normals allows you to experience Minecraft with Ray tracing with Vanilla Textures at It's finest, All of values for metallic/emissive/roughness have had special care & tweaking into them with highest detail possible, there are also several others smaller packs that allows you to change certain aspects of Vanilla RTX Normals

Caves & Cliffs blocks

image by markom58

Normals:

Glowing Ores patch:

Clear Water patch:

Clear Glass patch:

Heightmaps:

Can be activated via gear icon next to pack when activated, this subpack uses Heightmaps instead of regular normal maps

Vanilla RTX Normals - All Rights Reserved unless otherwise explicitly stated.

You're free to do anything you like with Vanilla RTX Normals (Videos, Screenshot, Modification for personal use or Redistribute) as long as you provide a link to one of official sources, which includes Here, Vanilla RTX Normals  GitHub or Vanilla RTX Normals Planet Minecraft page
You can also visit my Discord server to get early access to all future news/updates or just to give feedback or if you have other questions.

FAQ

Q: Why Vanilla RTX normals has 2 Subpacks? what's different?

A: the two subpacks use different types of PBR maps, normals subpack uses 16x normals simulates curvature on a surface and how light should bounce off it, while heightmaps simulates of depth on a flat surface per pixel (& later, game generates a 128x normal map based on it to provide a feeling of depth)

Q: How can I edit pack?

A: Even though everything in this pack has had a lot of thinking in it to be suitable for everyone's needs, You may still want to edit some parts of it or create your own ray tracing capable resource pack according to your personal preferences, in that case you can read official documentations to get required information & knowledge (It's easy!)  Minecraft.net / Nvidia (Full ray tracing info & pbr/fog documentation) 

Q: Some patches have subpacks, why?

A: Only Glowing ores & Glowing glazed terracotta patches include a subpack for heightmaps, this is only to retain consistency across all textures while using different subpacks in Vanilla RTX Normals itself, they are optional.

Q: How do I use patches, do I have to download all of them?

A: They are totally optional smaller packs that allows you to change certain aspects of Vanilla RTX Normals, names of each one should tell what they do, e.g Glowing ores makes ores glow.

Q: My game is not switching between subpacks

A: Activate pack in Global settings & Restart game, this may also solve problem of textures not loading.

Q: Where can I find older versions of packs?

A: All files of all versions are achieved over at my Discord.

Changelog

Installation

Helpful usage tips & Information

  1. Vanilla RTX Normals Will not work with any Android/iOS device or Consoles: ht https://help.minecraft.net/hc/en-us/articles/4408865164173-Minecraft-with-Ray-Tracing-and-Advanced-Graphics-FAQtps://help.minecraft.net/hc/en-us/articles/360052769812
  2. Sometimes Switching between subpacks does not work if resource pack is activated in Global settings, in this case, you will need to restart game, sometimes several times.
  3. If Textures aren't being loaded in game (or resource pack isn't working), activate pack in global settings instead, there's a problem which affects some of devices if pack is activated in World settings.

If you still have trouble Downloading or Installing/using pack or you've faced other problems you can also visit my Discord Server & ask for help from others, or just comment here.

creator: https://twitter.com/xube_ir